The Spacers' Guild needs a new president, and Hal Spacejock is determined to cast his vote... even though he's not a member.
Meanwhile, their latest cargo job belongs to someone else, their shiny new ship is losing money hand over fist, and doing a good favour could turn out to be the biggest mistake of Hal's life.
Join Hal and Clunk in their tenth adventure, where the only good boots are... Cold Boots!